My name is Sebastian Rydnemalm, and I'm a software programmer with a passion for game development, soon to be graduating from The Game Assembly in Malmö.
My main interests are gameplay programming, building system, and building intelligent AI for videogames, but I am versatile and have experience working on many areas of videogame programming, including making my own engine.
I also have experience working in many different programs, including Unity, Unreal Engine, Blender, and I am proficient in both C++ and C#
An action horror shooter inspired by Alan Wake. This game was made in our own engine and is the 7th game I worked on at The Game Assembly.
A specialization project I've been working on showcasing AI decisionmaking on a bigger scale, with humans dividing up work inbetween them while trying to gather resources to surive and thrive.
A top down fantasy action RPG inspired by Diablo. This was the 6th game I game at The Game Assembly, and the first game fully in our own engine.