Gameplay, systems and AI
Sebastian.Rydnemalm@gmail.com
Sebastian Rydnemalm
+46 73 2092092

My name is Sebastian Rydnemalm, and I'm a software programmer with a passion for game development, soon to be graduating from The Game Assembly in Malmö.

My main interests are gameplay programming, building system, and building intelligent AI for videogames, but I am versatile and have experience working on many areas of videogame programming, including making my own engine.

I also have experience working in many different programs, including Unity, Unreal Engine, Blender, and I am proficient in both C++ and C#

Highlights

Sub Umbra

An action horror shooter inspired by Alan Wake. This game was made in our own engine and is the 7th game I worked on at The Game Assembly.

Specialization

A specialization project I've been working on showcasing AI decisionmaking on a bigger scale, with humans dividing up work inbetween them while trying to gather resources to surive and thrive.

Spite: Web of Decay

A top down fantasy action RPG inspired by Diablo. This was the 6th game I game at The Game Assembly, and the first game fully in our own engine.

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Coming soon
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Other Projects
+46 732 092092
Sebastian.Rydnemalm@gmail.com
Sebastian Rydnemalm
“I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd. Any internship offers can be made on May 5th, at the earliest.”